Dungeon Master Trilogy – Book 1 – Chapter 18 – Treasure Stores!

“It draws closer, get ready! It must be some form of swamp creature; it has slime pouring down from its body!” shouted Karna to the others with a disgusting and distained look on her face.
As the entity becomes visible; it is a dark, green colour and it darker than the Screamers, they had already encountered. The monster, also has blue tentacles, which are moving about and are coming out of the top of it; this appears to be the creatures face.
Suddenly, Isai yells out, “DUCK!” as an incoming poisonous bolt flies towards them through the air.
It was much like Sana’s poisonous bolt, but it looked to be a much larger and more powerful, projectile than what, Sana already possesses. They all duck out of the way just in the nick of time as the bolt then collides with the dungeon wall next to the grey-scaled, stairs, behind them that were leading back up to the previous floor.
“Okay, we have never had to fight monsters with spells before and we have very little room here to move and avoid other than ducking!” explained Sana.
“Another bolt! Get up the stairs we will see if it can climb the stairs!” yelled Karna as they all quickly move and regroup up the stairs. Luckily, for the party the green, slimy creature could not climb the stairs.
“Do we wait and see if it moves somewhere else on the level below or just try to fight it?” asked Rheill.
“We need everyone to have an anti-venom potion ready in case they get hit by any of the venomous bolts as you saw how quickly, Sana’s, poisonous bolts can kill creatures that are much larger than us. However, what is more frightening… is the fact that Sana’s spells are much smaller than these new swamp-slime creatures’ venomous bolts.” explained Isai.
Meanwhile, Isai starts to conjure four potions one for each of the members of the party, “Here take one each!” stated Isai to all of them.
Sana, Karna and Rheill all take a flask from Isai and Isai keep one for himself; All four of them then put the anti-venom potions inside of their small pouch-section of their backpack. This was to ensure that they all had easy access to them; in case of them being hit by one of these deadly, large poisonous bolts from the new green swamp-type monster.

Karna motions them to follow her down, they tread as silent as a feather falling to the ground. Chaos’ minion is unaware and Karna uses her wits now; as she rushes towards the creature and past it, which forces it to turn around and face her, “KARNA!” yelled Rheill worryingly.
The creature turns its gaze towards Karna; Karna shows no fear and faces it head on but then keeps her distance and moves towards the left grey-scaled dungeon wall. She did this because; this gave her enough time to move to the right and left from any large, poisonous projectiles that the green swamp-like creature could shoot at her. Karna amazingly, dodges them all with ease and the other realize what Karna is trying to achieve here.
“Attack everyone!” said Sana.
Karna, continues to weave from the right, to left adjacent wall, avoiding all contact from the creatures deadly, poisonous projectiles; Sana then throws her dagger into back of it and shrieks out, “This creature can be hurt by physical attacks!” shouted Karna.
Isai, raises his wooden bow and start to let loose several arrows into the air towards the swamp-like creature; he had found at least five so far throughout the dungeon. The arrows pierce the green slimy flesh of the creature and the arrows stick into it and it shrieks out again, but now turns its attention towards the rest of the group. Karna quickly rushes and delivers a jumping aerial slash, which cuts it down quickly with her sword slicing through the top of it all the way down its back and it finally falls down dead. Karna’s blade is then covered in green slime and she speaks trying not to look at the ooze on the end of her sword, “That is so nasty, so much slime! We definitely cannot eat this creature; let’s just leave it and move on!” suggested Karna.
“Yes, Karna, you are right; thanks for stating the obvious!” replied Rheill with a snide remark as he even holds his nose due to stench of what was left of the blue-tentacled, swamp-like creature.

They carefully step around the creature as the slime could have been highly toxic as it was shooting poison at them moments ago. Suddenly, all of them realize they still have the anti-venom potions as Karna never took a single hit from any of the creatures’ poisonous projectiles.
They come to a side passage and suddenly, Sana starts to speak loudly, “Wait! We forgot there is water fountain right where we entered!”
“Oh yes, Sana, let’s please refill and drink; now we have a moments peace!” replied Isai.
All of them take out their water-bottles, which are now water-skinned bottles from their backpacks and place them inside the water fountain. The source of water, looks much like what they had seen in the past as it is still in the shape of a lion’s head; with the water trickling down from its mouth. Both Rheill and Isai allow the ladies to fill theirs first and then they take it turns with Isai going first. Once Rheill had filled his bottle up. They all take turns to drink from the Lion’s mouth refreshing their thirst and this also re-energized them with hope of not running out of water, at least while they remained on this floor.
Next, the entourage then turn their attention back at the inter-section that had branched off to their left; Karna takes a quick look down the passageway, and she sees that it takes a turn to the right.
As Karna comes back and she says, “Do you want to go this way or check the main corridor we entered?”
“Hmm, Karna, we can explore this, but I would like to know what is down the corridor as well. We do not want to get caught between monsters from both sections, let’s scout please. Remember the cunningness of those last, two worms, they flanked us” suggested Isai.
“Yes, that is a good Idea, Isai,” replied Karna.
Karna motions them to follow her back to the junction and they start exploring the longer corridor, which leads to another inter-section. This intersection also branches off towards the left of the heroes and heroines current position. They take, a peek around this one and see it leads to some more stairs heading upwards, which was unusual as they had only ever encountered a single set of stairs, heading either upwards or downwards. Also, there seems be an opening of some, kind of trap door above them, which was carved into the dungeon ceiling; this was situated right in front of the stairs that was leading back up to level that they just came from.
“Another set of stairs; we should head up here then next, possibly?” asked Rheill to the rest of the group.
“Yes, it could be a short-cut back or it could have some secret items that were not assessable from where we were on the previous floor, and must be accessed, via this set of stairs.” explained Sana to Rheill and the others.
“I will take look first up the stairs and then call you if the coast is clear!” declared Karna.

Karna begins to slowly climb up the staircase and as quietly as she can, ascending the stony, staircase; fortunately for Karna she did not disturb any evil presences or entities. Instead she came to a dead end with the trap-door leading back down to where she passed under it on the level below. This was situated on her left as well, “Everyone come up it is just a dead-end with a trap door, but there is more to than meets the eye!” explained Karna.
Sana, Isai and Rheill all ascend, up the stony-stairs and meet back up with Karna; who is waiting patiently in the dead end next to the trap-door.
Sana has a great attention to detail as she suddenly spots a small switch that looked like a crack in the wall, which they have encountered before in the vault on level three of the dungeon. The switch was located on the right wall, when ascending the stony-type stairs, “Shall we press this?” asked Sana.
“Yes, otherwise this is just a dead-end,” replied Rheill.
Both Karna and Isai nod in agreement as Sana presses the button with her index finger and the wall to their left rumbles and begins to open automatically. The entourage sees the wall open, up and they soon realize it is almost like a short-cut back as the passageway looks very familiar.
“This was the passageway we entered passed that, Screamer room!” declared Isai showing his amazing memory as he sees the same portcullis.

“Well this goes back to level three, which we have already explored… let’s head back downstairs!” said Karna in an irritated tone of voice,
“Yes, I agree, Karna, it was a waste of time, but it is best to explore everything,” answered Sana.
“Yes, you are right, Sana, sorry for sounding stroppy!” replied Karna.
“You are just a, stroppypuff!” mocked Rheill turning her new found pet-name against her, which makes Karna’s luscious lips curl into a warming, smile.
“So, what am I then, when I am happy to you?” asked Karna to Rheill as they head back down the stony pair of stairs.
“You are my, Sugarpuff!” replied Rheill.
“Awww, such a cute name!” said Karna loving her new pet-name as she was a bit beaten up when he said it back in the Screamer room.
“Okay, enough you two!” replied Isai and Sana teasingly as they now turn to the long passageway.
“Please, can we explore this passageway now, just to see what lies down here? It is the only area we have yet to explore other than the first inter-section, where we first entered on this floor,” explained Isai.
“Yes, I think we should,” replied Karna as she takes point.
They head down the corridor, which is covered in grey-scaled walls and on the left wall is another lion-headed fountain and the calm sound of the water trickling down from the lion’s mouth could be heard; it got fainter as they all moved further down and along the corridor. Next, some slime coming out of wall next to the fountain could be seen; this makes the party move swiftly onwards.
“This is one long corridor!” said Rheill.
“Yes, that is for sure!” replied Karna.
They then come to an empty rectangular, alcove that was carved perfectly into the wall. Although, the alcove contained nothing at all. They hear, the sound of more water running and trickling down from another lion-headed fountain, which was on the right-sided, dungeon wall.
“Lots of water here, we should refill once we have seen where this leads to,” explained Sana.
They all nod in agreement and press onwards down the passageway and they finally come to a left-handed, ninety degrees turn and then come to a new type of wooden door. This door is made from the same type of wood, but in the middle of the door is two squared pieces of metal plating. However, luckily for the entourage, there is the same button to operate the door in the exact same spot.
“Do we want to open this or go back and explore the other area, since beyond this door is pretty secure?” asked Sana.
“We could do or we could see what is beyond it; this way we have a safe place to rest. We could even use this door as protection as well; it is up to you guys?” responded Karna.
“Hmm, let’s see what is behind this door!” replied Rheill softly.
“Okay, and you two?” suggested Karna,
“My heart tells me that I would like to explore the rest of the floor; but, my infinite wisdom is telling me to explore the door to make sure we have a safe, haven!” replied Sana.
“I say, we open the door as we can always go back, and that last ambush could have turned out a lot worse; we need to prevent that type of stuff from ever happening again!” explained Isai, giving his in depth, but serious input as usual.
“Well it is settled then!” said Karna, as she pushes the button to rattle the door open; this door opens horizontally and the passage is revealed to them showing some more stony steps leading down further into the gloomy depths of the dungeon.
“Now let’s head back… as we have this little area now as our resting spot!” declared Sana.

The party then head back to the very first intersection they came, in contact with since they arrived this floor, which is level five of this strange dungeon. They tread carefully, as they follow the corridor that becomes traverses around to the right, followed by a left turn into a longer corridor. They see another lion-headed fountain, on the right dungeon wall and the floor seems to be falling apart here, which was thirty paces ahead of where they are walking. They decide to hug the right-handed wall, to be safe of the area on, the ground that looks to be breaking apart. They, then see some toxic slime, on the floor, as well as it is oozing out of the left wall through a tiny, circular hole, which was most likely causing the area to be eroding.
“This place smells horrific as well, please move quickly and don’t go near the other side!” said Karna.
They arrive at the end of the passageway and see some more cryptic text, which Sana reads aloud, ‘Treasure Stores!”
Suddenly, a familiar sound can be heard in the distance; they also see the corridor turns to the right before opening, up into a larger room, but not much of the room was visible by the naked-eye.
“Screamer sound!” whispered, Rheill to the group.
“Let’s move into the room, this corridor is unstable enough!” stressed Karna.
She, silently unsheathes her sword; as she motions everyone to move in as quietly as they can with hand gestures.
The party moves into the large room, which looked to be a chamber; there are four different exits, all leading to a reinforced wooden door. Near the southern side of the room is some more toxic slime on the floor. The entourage, then scans the northern part of the room, as they were searching for where the Screamer noise, was coming from. Suddenly, they spot two Screamers, at the northern side of the room; the party was not able to ambush the huge trees, as they were already facing them and moving their brown, withered trunks towards them.
Karna moves over to them in one, swift motion, holding her small, iron shield up; she raises it to block the first attack from the Screamers’ right branch. It rebounds off, of the shield and Rheill slices off the withered branch splitting the bark in half; it shrieks and pulls the other half of its living tissue back. As it was pulling its branch back; Isai readies his bow and fires an arrow straight into the, illuminant area and the tree collapses down to the ground. Meanwhile, the other scream launches and attack, at Isai, but does not quite reach him. Karna, sees the opening and uses the same summersault, finishing move that she killed the last tree from, the pack of six screamers on floor two. The second Screamer falls, down instantly as the blade of the sword, cuts right through the entire life force area, covering it in screamer, juice.
“Well that was easy… get your arrow, Isai!” declared Sana.
“Let’s cut these trees up for little bit of extra food,” suggested Isai, as he retrieves his arrow, pulling it out of the first Screamer and placing it back into his quiver.
Rheill and Karna start slicing the Screamers into edible food, and then hands them to Isai; as Sana’s backpack, is still full up with food.
“Rheill and I, are now going to quickly and carefully return to fountain to clean, our melee weapons. There is no apparent danger as everything is concealed behind these reinforced wooden doors.

Several minutes passed and they both return with Screamer-juiced, weapons, “So which door d, would you like to start with!”
“It, really does not matter, as we are going to explore everything; so that we have best form of equipment, before moving to the next level!” said Rheill.
“Thinking of treasure and riches again, huh!” replied Karna, teasingly.
“I never once mentioned treasure, I want us to have the best equipment, that we can have in combat!” responded Rheill to Karna.
“I was just, teasing!” answered Karna, she pokes, little tongue at him.
“Enough! Pick a god damn door, Already. I would like to finish this quest as soon as possible so that we can all go back to our normal lives!” shouted Isai in frustration.
“Isai, calm down, sweetie… fun is the only thing keeping us sane, underground. We must have been here for at least one month now!” said Sana, as she comforts him, to calm him down with her hands; she embraces him with a cuddle.
“Sorry, I just don’t like wasting time!” replied Isai.
“We are going to use the eastern door because the stairs, going down to floor six is just south-west of our position. I know this because we headed long way south and only a short way towards the east!” as she looks at her, trusty compass.
“Interesting reasoning, but let’s not, tarry any more as, we will need to eat again soon,” said Isai.
“Also, we will go clockwise, around the doors!” declared Karna being the voluntary leader of the group.
“I go wherever you go, Karna, my love!” replied Rheill.
Sana just smiles, and points for them to move to the door and simply says, “When you are ready, our protector!”

The party treads carefully, towards the door; suddenly, Sana sees another sconce on southern wall near where the toxic puddle of slime is. She does not say anything, but quickly moves away from the group and collects a torch from it.
“Oh, I wondered what you were doing!” said Isai; he pauses and then speaks again, “Pass me it I will keep it in case we have any floor puzzles, to solve in the future!”
She passes the newly, found torch to him and he places it with a couple of others he was safe-keeping as a precaution.
Karna, presses her longest finger into the button and the reinforced, wooden door opens, up vertically and reveals, a small corridor; they follow the corridor and the party follows the passage around the two right turns. After taking the second right turn; the entourage observes, a large rectangular shaped, chamber. Next, all four of them, see an exit from the right side of the large open space. The chamber still has a ceiling on it. On the right-handed wall, there is yet another circular hole; oozing out of the hole is more of the green, toxic liquid. They hug left wall to avoid the slime and try to walk across the centre of the room towards the east; strange magic is then at work, as they keep seeing the end grey-scaled wall of the chamber move forward constantly.
“Stop, this is a waste of time; I can feel a hidden vortex moving us backwards!” explained Sana.
“You are right, I can feel it as well,” replied Karna.
“Well I might be a brute, but I have least some common sense to try and find another way. The brute part was what, Karna, called me ages ago!” he pokes his tongue out at her mockingly.” Said Rheill.
Isai then speaks, “Yeah, whatever… let’s move back to the wall as there has to be some mechanism to remove the hidden vortexes.”
“Try the sides as well first,” suggested Karna
“Sorry going to side with Isai, there has be a switch or something here!” replied Sana.
“Okay, looks like they win!” said Karna.
“Cannot win every argument, Karna!” Replied Rheill.
“This wasn’t an argument, you, stupid idiot!” she takes a calm breath and says, “Only joking sweetheart!” and then rubs his shoulder gently on his right, chain armoured-shoulder.
She then moves back to the entrance of the room; they search along the Western wall. Sana spots something on the southern part of the wall, it was a small crevice that looked different from the rest of the walls.
“Everyone stay of the middle I am pressing this small, crack-type switch!” declared Sana.
The Clicking sound was heard, throughout the chamber, but nothing appeared to have happened; although, Rheill gets paranoid, “That clicking sound get out of the room, could be a trap!”
“Chill, something happened in this room, but what?” said Karna.
Rheill tried to walk to the exit, which is directly opposite them. He doesn’t have any success as the invisible vortex seems be on every square of the room.
“I think I understand this puzzle!” mentioned Sana.
“Please explain it, Sana?” queried Isai.
“All, of these hidden vortexes are here, but this switch is a trigger to one of them, or it would be impossible for us to travel any further this direction. Unless there is something in one of the other rooms!” She takes a slight pause and continues, “Although, every puzzle, we have solved so far has been almost right under our very noses; or in contact with the mechanism!” she explained further.
“So, Sana, you are saying one position in this room has been deactivated and we have to find it?” asked Karna.
“Exactly, Karna, and I believe its near wall to the north… because we would be walking around the chamber rather than through it!” declared Sana, showing how intelligent, she really is and the party would be lost without her; or never had even got past some of earlier puzzles without her knowledge.
“Okay, follow me then closely!” said Karna in her leadership tone of voice.
Karna begins to, walk hugging the western wall, she passes the entrance that they entered the chamber in and finally reaches the northern wall. Next, she starts to walk to the east and this time they are, able to cross, “We finally made it across, amazing as always, Sana!” said Isai praising her.

“Let’s hug the wall; that way we don’t get teleported back and have to start over. Now we can exit and see what lies ahead!” stated Rheill in a gruff voice.
They enter through the opening and it takes a left turn, only to see a horrific creature hovers, extremely aggressive towards them and it catches the party by surprise.

Related Links

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Chapter 17 – View

Chapter 19 – View

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