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Book 1 – Journey to The Tomb of The Firestaff – Chap...
 
Published by:
  2012/11/28
 

Chapter 5 – Learning the Value of Team Work

 

They immediately enter, under the archway of the opened reinforced wooden door. The dungeon has now reverted, back to its old colour on the walls and ceiling. The heroes and heroines now follow the passage around the corner and find yet another squared pressure plate on the floor. The party decides to step over it, and they hear a clicking sound, but nothing seems to have happened.
“Hmm… nothing happened?” wondered Sana as she speaks again, “Maybe something has happened around the corner.”
“Step off of the pad everyone and do not move further down that corridor. It could be closing a trap or anything, do not risk it!” replied Isai.
Luckily for them, they heeded Isai’s advice well; if one person went down that corridor alone, they would have been engulfed, by an extended chasm that just appeared out of nowhere.
“What powerful magic! Oh, by the Gods, how deep is that hole!?” exclaimed Rheill.
“Well, I am not going anywhere near… to have a look at it!” said Karna, stamping her foot; not wanting any part of another disaster to do with heights.
The bottom of the chasm, could not even be seen by the human eye. It is right around the next corner from the pressure pad.
“This looks to be the same type of mechanism, which we encountered at the previous door,” stated Sana, using her intelligence.

As she completed her last sentence the Flambeau went out, and it is now pitch black, “Hmm, this timing could not have been more perfect… place the torch on the pad and draw out your spare one, Isai. Do not move until we have light!” suggested Karna.
Next, Isai takes out his new torch, and then he passes the burnt one to Rheill. Sana ignites the next firebrand with her magic, using the Ful Rune, and it is brighter than ever. Rheill places the burnt-out torch onto the pressure pad, and it works; the pit closes instantly.
“Some newfangled magic is in this place, run across now!” shouted Karna.
All four of them rush ahead, with Rheill and Karna in front with Isai and Sana behind.
Sana is slightly behind Isai. Suddenly, there is that same clicking sound that the lever made earlier in the dungeon; this forces the bottomless hole to re-open slowly, but Sana is not across yet; luckily, she is almost transversely over. Next, Sana grabs the ledge tightly and screams, “HELP!”
Karna clutches one of Sana’s soft hands; while she holds onto the edge of the chasm, with her other hand.
“Sana, reach for my hand… with your other hand and don’t you dare let go of Karna’s hand!” yelled Rheill.
“Hurry, I am losing my grip, Rheill! Sana is heavier than she looks!” shouted Karna at Rheill.
He does not hesitate for a second and grabs her other hand; with the combined strength of Karna and Rheill, they manage to pull Sana to safety. Sana quickly hugs both Rheill and Karna as a simple, thank you.
Isai then hugs her, “Are you okay, Sana?”
Sana returns the cuddle with Isai. She then thinks silently again to herself, ‘Hmm, I guess its okay to share an embrace with Isai, we are now friends after all. I just almost died, and he is becoming, very thoughtful towards me!’
“Do not worry, the main thing is that you are safe and we overcame Chaos’ pit-trap, puzzle,” replied Isai after he released Sana from their gentle cuddle.

After a few minutes had occurred, the party subsequently decides to move onwards, following the winding passageway; the entourage comes across another squared-pressure pad on the floor precisely, the same as the one for the cleft. They decided to step on the pad; when all of them walk on it, something faint appears on the distant wall, and it vanishes as soon as they wander off of the floor-tile.
“Karna, step on the pressure pad please, I will go to the wall and investigate it,” said Sana.
“Rheill and Isai, go with her, just in case something could be lying in wait around the corner!” Replied Karna.
“Yes, sorry I will not be able to see without the source of brightness anyway. I should not go alone after what just happened to me earlier,” answered Sana to Karna.
Sana, Rheill and Isai, go and see what is on the wall and they find some writing. Rheill gets extremely mad at this waste of time. Next, he strikes the wall with his falchion and yells, “What the heck is this… ‘This wall says nothing!’ You have to be kidding me!”
Karna rushes over to the radiant, flambeau to fathom why Rheill is full of anger, so suddenly; although the writing vanishes as she steps off, of the pad, “What on earth is going on?” she asked.
“The wall says nothing… that is what!” replied Rheill.
Well of course it does, I stepped from the pressure pad,” replied Karna to Rheill.
No, it certainly did say that Karna, I saw it, too!” Explained Isai.
A puzzled expression is suddenly, written on Karna’s face; she reflects on why the wall would say that, other than to anger the group and maybe lose the adventurer’s focus.
“Rheill, calm down! I think this was a whole ploy to break our huge success that we are having right now. We are on such a huge role, and our group is working extremely well together! Do not let Chaos get inside of our heads with this dumb trick!” Mentioned Karna.
“You are right dear, sorry!” Replied Rheill, as he sheathes his sword.
Rheill motions for them all to turn the corner as they come to the side passage that leads off to the right; the way continues to wind, off towards the left direction.
“Can we check down this side passageway?” Asked Isai.
“I do not see why we cannot. Karna and Rheill, do you agree?” Replied Sana.
Both Karna and Rheill, do not speak a word; they nod in approval and lead the way for the group.

They set off down that corridor, but it does not go anywhere; however, another dagger lies on the floor here. Isai takes it for himself to add to his arsenal of ranged weapons; he only possesses the torch for his own, along with the single throwing dagger, which he found earlier. The passageway does have another water fountain in the shape of a lion’s head. Sana takes a long drink from her already filled, water bottle and then passes it to Isai. Isai also conducts his turn to drink, followed by Karna and then finally Rheill. Rheill fills up the water bottle again and hands it back to Sana.
“It is very nice, that there are many sources of drinking water on this floor. So far, we have not truly needed this water-bottle. What, I mean by this is to have to sip from it, away from the water fountains which we have found so far. I honestly hope we can find more water bottles soon. They will come in useful, indeed and we will have one water-bottle for ourselves,” explained Sana.
Next, Karna begins speaking to the rest of the entourage, “We should perhaps look for a suitable resting place soon as well. The previous battles were more vicious than our first few, and we have been going on for several hours now!”
The entourage backtracks on themselves from the dead-end, only to follow the winding, narrow passageway, around towards the left direction. The party then notices a metal portcullis etched into the right-handed grey-coloured dungeon wall. The corridor spans past the squared-alloyed door, but the design on the door is very different. The grated door has two round- circles painted on it, and they are adjacent together. The symbols are bound in the centre of the metal-entrance with two bright crimson, red patterns inside the circles carved into it. Additionally, there is a lock to the right of the door on the wall. They get closer and investigate the patterns, which read the letter ‘(B)’ inside both of the painted circles.
“How original, another locked door and I wonder when Chaos will understand that locked doors, cannot stop us,” moaned Rheill.
“Stop whining, Rheill, and we cannot get sloppy!” replied Karna teasingly.
“Well, we do not have the key, so we should move on perhaps and return once we find the key to this new type of door?” suggested Sana.
“Good idea, lass!” replied Karna.

Also, next to the B Portcullis there was another lion-headed water fountain.
After heading the opposite way from the lion’s head as the tunnel swerves to the right, it turns again to another ninety-degrees to the right. There is also an intersection towards the right and a junction, which finalises the winding corridor; so the entourage decided to hastily, travel down first to investigate its possessions. As they explored further into the intersection, the passageway continues onwards some more and apprehends yet another turn to the left at the conclusion of the corridor. There is s red apple mysteriously lying on the ground. Sana retrieves the Apple and stores it inside of her backpack. All of them quickly arrive at, another water well, being the third they encountered already in this area. The band of four need to retrace their steps back to where they traversed into this intersection and then head towards the junction to find a second iron locked door.
As Karna examines the door, it is the same as the previous door only that, the designs say ‘(I)’ on it; she suddenly draws her falchion quickly.

“There is a Screamer behind the door! Watch out, do not go near it as the door is locked. We have to find the key, without it grabbing us through the bars!” Demanded Karna forcefully.
“Can we not just stab it, through the bars?” Suggested Sana using her infinite wisdom.
“We could do that, but there is not much room to manoeuvre here. We will open the portcullis and deal with it like men, not dirty fighters!” Replied Rheill.
Karna and Sana are not, amused by this discriminatory comment.
“Excuse me, did I overhear you correctly?” as Karna opens her ears with her hands and says again angrily, “Could you repeat that please dear?”
“Chaps and lasses, stop it! This is not the place for stupid arguments,” shouted Isai.
“Isai is right!” replied Sana, siding with her newly accustomed friend.
“We will continue this conversation later, Rheill!” said a displeased Karna, as she continues wielding her exquisite bladed weapon in her right hand. Karna is now ready for battle, once they discover the key to the door.
“Sana, could you please search the niche? We will yell if the Screamer comes close!” Exclaimed Rheill.
Sana moves into the niche; she whispers to Isai, “Please could you shine the torch on the ground because I think it is another camouflaged-key again?”
Isai shines the firebrand as it flickers and brightens up the ground.
“Stop right there!” Said Sana to Isai.
She picks up the iron-coloured key quickly. Next, she moves out of the Screamer’s line of sight; it does try to grab her around the corner, but Rheill cuts the branch off with ease with a downward slash.
Get ready, you two! I am opening the door!” shouted Sana.
Let me take the lead. I will defend, and you take it out Rheill!” Ordered Karna, aggressively.
Karna moves in first in her defensive stance. Without warning the Screamer swings at her violently. Nonetheless, she parries the primordial branch smoothly and again the tree endeavours to strike Karna again. However, she counters it again with her Falchion. Rheill is on top of the tree now, and he thrusts into the life-force section once, but the gigantic barky-tree does not die. The Screamer lets out a terrible shriek; Rheill stabs it again, then a third time and the woody-plant finally slumps down dead. The Screamer was no match for the party as they know how to defeat them, so much easier. Next, Karna takes her falchion and slices the Screamer up for more provisions; which she then passes to Isai to put in his backpack, as Sana’s pack is full of food already.

The locked door leads to a dead end, but Isai then shines the torch on the ground to reveal a new type of key. It is a very oddly shaped key with the letter ‘(B)’ intricately carved into the top of it, and the other end has the traditional two points of a key.
“Well, this must be the key of B or the B key, which is for the other door. So could we please head back quickly?” Asked Karna politely.
They all nod in agreement; Karna and Rheill sheath their swords away inside their scabbards as they start to head back along the winding passageway. Sana inserts the key of B into the lock, and the door opens horizontally, rather than vertically; unlike all the gateways they have encountered so far in the dungeon.

Suddenly, a Mummy comes around the corner quickly before Rheill and Karna can even draw their swords. The bandaged presence aims at Karna with a fist, but she swerves her body swiftly and sexily; just like a dance move to her left side, avoiding the contact. She then blocks the next attack with her forearm, although the Mummy was too powerful and it tries overpowering her. Nevertheless, Rheill pushes the undead-creature away. Afterwards, Sana throws her dagger straight into the Mummy’s head, but the creature is unaffected.
Isai suddenly yells, “Duck, Karna and Rheill!”
Karna and Rheill roll onto the ground as Isai throws his torch at the Mummy’s head, which sets the bandaged minion into radiating flames.
“Sana, what are you doing?!” shouted Isai, as she reaches for her dagger and retrieves it quickly.
She almost gets burned as the burning Mummy turns from incinerating flames into a gigantic ball of sizzling fire.
“I wanted my dagger back before it got burned!” Screamed Sana back at Isai.
The Mummy turns into a pile of charcoal-coloured ash on the stone floor.
Sana continues speaking after she stares at the ash on the floor, “Well, if Karna and Rheill had their weapons drawn… I would not have had to take such a risk, Isai!”
“Oh, come on! You opened the door without any warning, Sana!” replied Rheill in a defensive tone.
“Sorry, I have to agree with Rheill here, but we can learn and propel on from our mistakes and always have our weapons drawn when we open a new door, okay?” Responded Karna very politely and suggestively.
“This argument does not help us. Let’s take a break, once we have secured this area as we are tired and snapping at each other for silly reasons!” Replied Isai.
Rheill and Karna now have their weapons readied as they then move more cautiously after the ambush, by the undead Mummy. The party takes a left turn, but it leads to a dead end wasting more of their time; although they surprisingly remain calm and head back and carry on. The entourage is now in a winding passageway with many dead ends off of the side passage, but they finally take a left turn and enter a massive chamber.

The chamber is humongous, the spacious room or place they have visited, since entering the labyrinth. There is a dead end to the right where they started. Plus, the sound of shuffling branches could be detected somewhere in the distance.
“Sounds like there are some more giant Screamers in this room,” whispered Rheill, as they advance farther into the area.
They finally stare at the usual gigantic trees, and there are two of them.
Also, between the far wall and behind the two Screamers is a closed portcullis and the alloy-grated door then is faintly seen in the distance.
“We have a ton of room to outmanoeuvre them!” Said Sana.
“Karna, you take the left tree with Isai supporting you and Sana can assist me with ranged attacks!” Suggested Rheill.
Karna advances swiftly towards the first Screamer; as she knows correctly, how to block their attacks easily. However, Karna starts to worry about Rheill. Thoughts of him becoming injured travel through her mind, as is not so proficient at defending incoming strikes like Karna is. Karna parries the first grabbing effort and slices the withered-branch off. Concurrently, the second tree is engaged in merciful combat by Rheill; he averts the first strike as he watched Karna dodge the Mummy and learned her evasive manoeuvre, as Rheill slices off the first branch. Next, Sana throws her dagger, but the Screamer grabs it in mid-air; next, Rheill commemorates the opening to slice the top of the tree. The Screamer shrieks out and falls dead instantly. Karna thrusts at the tree’s life-force, but the Screamer blocks the strike with its branch in a deflective-parry of its own; Isai tosses his dagger from his scabbard into the prominent area of the tree. The Screamer roars out, and Karna completes a forward somersault-slashing cut right into the Screamers illuminate-area in half with a single blow. Rheill suddenly begins to mumble and think aloud to himself, ‘Wow, this lady has some skill… what a finishing move!’
All four of them explore the rest of the room; they find a torch hanging inside of a sconce, which Isai decides to take and then puts inside of his backpack. Also, laying on the floor is another red apple and some new type of food that looks to be two rounds of cheese slices. The cheese is red on the outside with a delicious cheddar-like, yellow-flavoured coating on the interior of it. Isai takes the apple places it in his backpack. Next, he decides to pass a slice of cheese to both Karna and Rheill; because the cheese is slightly more abundant, and they will be proficient to haul it easier as Isai and Sana are currently, carrying most of the provisions.
Karna and Rheill then place them inside of their backpacks. In the meantime, Sana takes out some more Screamer slices and begins to prepare their meals on the ground, near the sconce. In the intervening time, the others explore the rest of the room, and they cross to the other side of the room to where the dead end was situated. At the end of the narrow corridor, it contained two scrolls, and they are covered in dust and look ancient; the parchment had turned from white to yellow as it had decayed over time. Also, all of the champions spot three empty flasks on the floor; they are made, out of glass and are extremely fragile. The bottles are standing upright from the base on the ground, the containers are see-through as well and are empty. They appear to be of considerable value to the party, as Isai recites one of the scrolls aloud.
“The first scroll reads. Use the rune (VI), to magically heal the body of wounds, and it requires an empty flask to work.”
The symbol VI also resembled two-wavy lines, which matched the incarnation on the empty-bottle with two wavy lines. Next, Isai puts the first scroll down and begins reading the second old, dusty scroll.
“Adding the rune (Bro) will cleanse any deadly poison instantly from the body, once consumed. It also requires an empty flask to be used as well. This will be a great aid; I am glad we checked this dead end, this may save our lives,” said Isai, as Sana yells for them come eat and rest.

Isai quickly stores the empty flasks; he then safely places all of the bottles of magical-liquid into his backpack and rejoins the others in the corner near the sconce; they sit nicely together. Rheill and Karna are sitting close together; Sana and Isai are also, relaxing collectively with each other.
“Sorry for the stupid sexist comment earlier, Karna!” Said Rheill.
“You are forgiven this once,” she winks and continues to speak, “I agree we are all tired, so do not worry about the dumb arguments earlier!”
They all get stuck into their juicy Screamer-sliced, meals again. Luckily for them, they are tasty and make lots of consumable provisions to eat in the days to come. Unimpeachably they would like to eat something different as well. All of the champions know that neither of them has any choice in the matter and will have to deal with it.
“Karna, your skills with a blade are remarkably unmatched, you have some fine moves,” said Rheill to Karna.
“Thank you, sweetie, I learned all of this back, in my homeland. Us women were all instructed in the fine arts of sword and shield combat and the ability to defend ourselves. I just perfected that last move through my long and hard training,” replied Karna to Rheill.
“Sana, you demonstrated amazing, courage earlier when you fell down that hole and perseverance to not let go!” Said Isai to Sana.
“Yes, I could not let go. I could not give up; there is no chance I am leaving you or the others!” replied Sana.
All four of them merely sit close to each other; the two gentlemen place their arms around the two ladies as they sit fondly together, strengthening their bonds to each other. Especially directly between Karna and Rheill. Also, Sana and Isai. are becoming much more acquainted with one another as friends.
“Good night, Karna!” Rheill plants a kiss on her cheek as he lies down and places Karna’s head on his chest.
Karna smiles and her brown hazel eyes glow with happiness as she fastens them tightly, shortly after.
He furthermore says, “Good night, everyone!”
Isai sneaks in another kiss on Sana’s left cheek as well, “Good night everyone, sleep well!”
He then lies down and, to his surprise; Sana lies her head on his chest as well. Isai gently strokes her blonde hair, which brings a smile to her face and her eyes glow warmly, even in the dark.
‘This does feel nice, and maybe there is some hope for us as a couple after this adventure, but I still do not trust men, fully after my last experience with a guy!’ She thought to herself as she felt him run his hands more through her gracious blonde hair; she then falls asleep peacefully on his chest.
Isai remembers to extinguish the torches flames before he finally falls asleep with her. The entourage knows they are safe from any dangerous monsters; as nothing could get past the portcullis from the huge room and all the creatures had been slain on the way to this chamber.

After a long and needed rest, Karna begins to stir gently and pecks Rheill on the top of his forehead, as he is still fast asleep; she glares at his eyes for a bit. Karna suddenly goes in for a French Kiss, but then stops abruptly and thinks to herself, ‘I cannot kiss him! He has to make the first move because I am the lady. It is a deep-rooted tradition where I am from!’
She gets up and stretches her arms slowly; the other three are still sleeping so well, especially Sana since only the poor guys are on the stone floor.
She first takes Isai’s torch; she rubs the flambeau along the ground to ignite it with friction, but nothing happens.
‘That should light!’ Karna thought to herself, aware that these are no ordinary torches and needs magic to light them.
Karna patiently sits awaiting Sana to wake up. Isai slowly stirs and notices his torch is missing. He then sees Karna is awake, but barely, as it is so dark.
“Good morning, Karna. You did not want to wake us up, I see?”
“No, it would not be wise. It was a stressful day yesterday, and tougher battles await us in the future. How do you know it is morning? It could be night time we are underground after all?”
“Yes, that is true, Karna!” he replied as next, he gently lifts Sana, trying not to wake her as she is still fast asleep.
Next, he places her on the ground, and surprisingly she does not wake up.
“Oh wow… Sana is fast asleep, that is so cute!” mentioned Karna.
Isai smiles as he watches, her rather closely.
“Without the light source, we cannot continue! I tried to friction-light the torch, but some strange magic inside this place hinders it from lighting the conventional way!” explained Karna. She then passes back the torch to him via her left hand; Isai takes it gently from her.
Rheill and Sana finally begin to stir from their most deserved rest.
“Hello, sleepy heads!” she says teasingly to Rheill and Sana.
As they spring to their feet, Sana then flicks her blonde hair back and rubs her eyes; Rheill lifts his scabbard and puts it around his waist again, and he rubs his eyes too.
Sana invokes her Ful Rune on Isai’s torch and the dungeon is illuminating brightly once more, but the flaming-stick shines more radiantly than her last cast.
Sana’s training is gradually leading to the perfection of the spell. They all decide to investigate the rest of the large chamber and come into contact with a portcullis. Also, the entourage notices another metal-grated door behind that one. In between the first portcullis is a small tight corridor, that can be seen to branch off in either direction. The passageway could be visualised, through the holes of both of the alloy-grated doorways with the watchful human eye. The entries impair their vision slightly, by not allowing much more to be seen beyond both of the doors. Karna spots the generic squared-type pressure pad, which is carved into the ground directly to the left of the door. There is a new type of switch on the wall to the left of where the pressure pad is; it is precisely in the corner. The switch appears to be, shaped like a diamond with coloured shades of light green matching an emerald stone.
“Our knowledge of pressure pads this far shows they open, and close doors. Levers do the same, but this is a new type of button!” Answered Isai.
“Shall we give it a try?” Suggested Karna in her sweet and gentle voice.
Karna unsheathes her sword and motions for Rheill to do the same, but he was already one step ahead of her on this play. Karna presses the green button; it makes a clicking sound, much like the pit traps did.
“WATCH OUT… THERE IS THAT SOUND AGAIN!” Yelled Rheill.
This time nothing happens, except the door suddenly opens. Isai stands on the pad to test out Sana’s theory, and again she proved to be right.
“Again… you are right on the mark, Sana!” Praised Isai as Sana returns his kind compliment with a sparkling smile.

Next, Karna operates the button again; the door opens once more, and she peeks inside with the others standing back to permit her to take the protector role of the group. She sees the corridor does indeed travel in both directions, but they are double dead ends and clear of any hostile activity. However, there are two brown, shaped levers and another lion-headed water fountain down to the left could be seen.
“Come inside the corridor; it is safe!” Said Karna to the others.
All three of them re-join Karna as they pass through the archway of the now-opened portcullis door, “I wonder if these two levers need pulling simultaneously?” Asked Sana.
“We will do that! We have four of us, why not try that!” Suggested Isai.
Rheill then answers Isai’s question, “Could you and Sana do it, please?Karna and I will guard the entrance to the closed-door that we are trying to open… as this will then give Sana and Isai enough time to get back to the middle… Also, this will prevent either of you from getting trapped at the dead ends.”
“Okay, that is a good idea!” Replied Sana as they move into position.
Karna begins a countdown, “one, two, three… pull now, Sana and Isai!”
Both Sana and Isai pull the two mechanisms down with precision and perfect timing. Suddenly the door opens; nevertheless, the entourage will never find out if the levers were to be, descended together or individually.
Karna and Rheill are combat ready, falchions in both of their hands, but they find no signs of life. Also, they do see off to the left a wooden reinforced door. Notwithstanding, this door is also locked, and the passage leads to the right; this appears to be the exclusive way that they can wander down for now.

Karna motions them to move to the right with her left hand; they follow the corridor, it then goes through to an insufficient room, but the area is spotless and empty. The party now comes to a transparent force field, which looks much like the vortex they encountered earlier, just with no wind. There is a square-shaped pit beyond the force field-type object. The trap-door looks to be shallower to the hole, which they encountered a while back. However, it is still reasonably deep enough to execute someone that was foolish enough to fall into the trap. The hole is situated respectively at the end of the transparent area; with a narrow niche to the right of the pit, where a golden key can be seen lying on the floor. Next to the key rests a razor-sharp and silver-coloured ninja throwing star; it is well known as a shuriken, which is a more proficient projectile-type weapon than a dagger.
“There is some writing here; it reads ‘Leave a valuable on the floor to close the pit,’” said Sana.
“Sana, try surrendering your dagger to see if it means any valuable or if it means jewellery?” asked Karna.
“I could try it and take the ninja star as a new ranged weapon,” answered Sana to Karna using her wits.
Next, Sana decides to bend down and place her dagger on the ground. The same clicking sound then is heard throughout the corridor; the pit slowly begins closing. Karna swiftly rushes and gathers the golden key and the star, but this time the pit-trap does not re-open at all.
Karna catches her breath back very quickly as she is very fit and used to this type of physical activity and relishes it a great deal, unlike most women. Also, this is the reason Rheill is most interested and drawn to the heart of Karna, as she comes across extremely unique to him.
“Time to head back and open this door,” said Rheill to the rest of the group.
They then set upon their small journey back to the wooden, reinforced locked door. On the way back; Karna passes Sana the Shuriken, which the protector collected from her right-hand; while she is still holding the golden key in her left hand. It takes them roughly two minutes or less to arrive at the door, “This time, we arm ourselves before we open!” Declared Karna, as she unsheathes her sword quietly and slowly from her scabbard.
Rheill unsheathes his sword as the lock, is turned with the golden key by Karna. Three Mummies were Conveniently waiting for the party at the entrance; the undead-entities got drawn to the sounds and voices behind the door. Beyond the door is a rather large hall. They cannot see much of it, at this time as the Mummies are blocking most of the view.
A raging battle begins as Karna charges the Mummies; she evades their blows as Karna gets inside the room. Two of the bandaged-entities then fixate on Karna; she knows they are slow and lures them away from the group. Karna subsequently swaps into her defensive stance and taunts them to attack her. Rheill, Sana and Isai comfortably dispatch the first Mummy with a throwing star to the undead creature’s head. Followed by a slashing strike from Rheill’s falchion, which cuts the Mummy in half, it falls lifeless to the ground. The two Mummies attempt to strike at Karna; she naturally avoids the contact and chops the first one down, but it is still moving.
“Karna, watch out! That Mummy is not dead!” Warned Rheill in a loud tone.
Karna heeds the warning well and evades the bandaged-monstrosity before it grabs her leg from behind; next, Isai places the torch on the fallen Mummy and finishes it off by burning it to a crisp. Both Karna and Rheill target the last and remaining Mummy with a high and low slash, which dispatches it instantly. The Party’s fighting and striving in parallelism as a unit, is certainly paying off for them, as they were undoubtedly competent to defeat the three undead creatures.
They next look around to make sure that the other two are dead; since one did not die from a slash by Karna earlier. Isai decides to burn the other two Mummies with his torch; the dungeon illuminates with a blazing red and orange glow and the flames give off tremendous heat. The flares gradually fade away, leaving only the flickering glare of the flaming-stick still burning. The four of them stand sufficiently convinced that the Mummies were defeated.
“Should we take a look around, before we leave this room. Since we need to find out where to go next?” Suggested Sana.
They decide to look around the room, which is unusually the same as the other large room, although this is smaller in width. Something shiny glistens on the stony-floor as the torch flickers in the same direction to whatever is lying on the ground.
Isai begins to speak, “Something is on the floor here. Ah! It is a copper coin; we should take this as it could prove useful.”
Isai slowly bends down to pick up the copper coin, thinking how strange it is for money to have been lying on the ground all this time. It is genuinely, shiny and had not decayed a single bit; he then puts the item in his pouch for safe-keeping. They look around for an exit from the oblong-shaped hallway, which the entourage is standing in. The party witnesses an opening at the end of this hallway. Karna and Rheill occupy the point again, leading the group into the passageway; it then branches off to the left.
Karna asks, “Should we check this turning out?”
“Yes!” Replied Rheill, as they go around to find a dead end.
However, a brand-new torch is found lying upright inside of the sconce. Next, Isai quickly collects the firebrand. The wielded flambeau suddenly extinguishes itself as the torches lifespan, is expended. Swiftly the champions, become enveloped in eternal darkness. Abruptly, they hear something moving within the distance.
“Light the new torch fast, Sana! Something approaches!” Yelled Karna hysterically, panicking for the first time in the dungeon. Sana manages to illuminate it with her Rune, and the area is radiated with a glow again.
“Get out of this dead end quickly! It sounds like Screamers are moving closer!” replied Sana, as the sound gets louder by the minute.
The champions move farther down the tunnel and come to a corner, and around the veer, the entourage goes slowly and with extreme caution; they are then featured, with an open archway and a passageway that branches off to their right. As they approach the turning, a wooden door comes crashing down with immense force; it shakes the dungeon area near them.
“Leave the door for now… we can come back. We must deal with this threat!” Rheill demanded vehemently.

Rheill begins to arm himself with his trusted falchion, which has not failed him yet. Karna draws her sword silently as a feather falling; while The champions prepare to meet, whatever it is they can hear in the distance. They tread noiselessly around the corner and notice a chamber and inside of it was four immense Screamers.
“We have never tried to take on four of these at once, but we have no choice this time… be ready I am engaging!” Whispered Karna.
She withdraws her sword and backstabs the first tree; scoring a silent but deadly strike. The Screamer shrieks though, causing the other three to turn around; one of the barky-plants grabbed holds of Karna, but the heroine slashes the branch in half while she is momentarily airborne. Karna gets knocked over as she was a little bit in the air. One of the evil Screamers attempts to annihilate her with its enormous tree-trunk. However, Rheill acts without hesitation and drags Karna out of harm’s way and just in the nick of time too; as the pristine-base of the Screamer comes crashing down. It connects with nothing but the solid-tiled ground, yet the floor was unscathed.
Sana pulls out her ninja shuriken and launches the throwing-star at one of the Screamers, and it connects perfectly, striking the life source. Isai follows up with the dagger from his quiver and throws it at the same animated bark-skinned creature; they have killed another Screamer. Two trees remain, both with their branches intact as they continue trying to hit Karna on the ground; although she rolls and parries the blows while on the ground. Next, Rheill throws his falchion right into the head of one of them from behind; it falls lifeless to the ground. Karna was now left to fight the last Screamer on equal terms; after she manages to nip up and parry, and slash the right branch off and drive her sword straight into the tree in one swift motion.
“Such amazing defence… once again, Karna! You are a real asset. We could not have asked for a better protector!” Praised Rheill.
Karna blushes a bit to the compliment from Rheill, but a little smile comes across her bright face.
She then replies with, “Thank you, dear, but without our team effort… I would have gotten crushed there!”
“More food for us… Shall we possibly take a break to stop and eat at the next locked door?” Asked Sana.
Karna wipes the sweat from her forehead with her right-hand, being careful as she is still holding her sword in sword-arm. She then tends to both of her eyebrows, as she got extraordinarily hot from surviving that dangerous predicament. She then looks at Sana, and her hazel optics tell her that a break is indeed needed soon; they all retrieve their weapons from the dead Screamer- corpses that they had thrown to slay them.

Now examining the room, they discover a golden chest; it looks almost like a treasure chest. Rheill tries to grab it, without thinking at all. It could have been easily a trap, or the chest itself could have been booby-trapped.
“Rheill, stop! It could be a trap!” shouted Isai.
But it is too late. Suddenly, an invisible force field pushes Rheill back and nearly knocks him flying. He replies with, “Sorry, you are right, I did not think. Please stand back, all!”
“I think that is why there was a door on the other side of the corridor, which we had just passed, and it suddenly shut… why?” asked Karna.
“Move out of the way! I am going to throw my arrow to see if there is anything further beyond that invisible force field,” declared Isai.
Before Isai can throw it, Sana had already thrown her shuriken, but it is suddenly blocked by the same invisible force field, much like when Rheill tried to grab it physically. The ninja star drops down onto the ground, which she then retrieves.
“Just as you said, Karna, it has something to do with that door; could we please check that wooden door out again, before continuing out of the exit here?” asked Sana.
“Yes, that chest could contain useful supplies. We need to check it out,” replied Rheill.
As he leads them back to the door, some writing on the right-handed wall in front of the now-closed wooden door reads ‘None Shall Pass!’
“We shall see about that!” Yelled Rheill, as he strikes the wooden door with his falchion and it starts to chop through.
“Usually, that kind of dumb intelligence has failed so far, but on this occasion, it seems to be working!” Said Isai.
Karna helps out by chopping through the door as well; together, they hack a hole into the door that allows them all to pass through. Next, they enter through the doorway, and it goes around the other side where the golden chest is resting in an upright position on the floor.
Rheill picks it up, saying, “Whoa, this is heavy… far too heavy to take with us to store things!”
He then places it down on the other side of the wooden door; he then begins to open the chest, checking for indications of any traps. However, it was just a generic golden-treasure chest; upon raising the lid, three unique items could be found resting inside.

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