Dungeon Master Trilogy – Book 1 – Chapter 3 – The Descent Into the Darkness Begins!

Karna stumbles at the bottom of the stairs, knocking Rheill over as she falls right on top of him, just as Rheill takes the torch out of his backpack. Sana lights the torch with her magic, Ful Rune, she learned earlier; suddenly the dungeon is illuminated and Karna, is peering directly and deeply into Rheill’s brown hazel eyes with her beautiful light hazel eyes. He gently caught her as she fell from the stairs because of the enveloping darkness and into his strong muscular arms.
“I am so sorry, Rheill, that was really clumsy of me,” said Karna as she blushes bright red like a strawberry. She then turns away swiftly as she is really embarrassed about what just happened to her.
“Do not worry, Karna, no one saw a thing!” snickered Isai as he looks at Rheill and Sana.
“I am never going to hear the end of this today,” replied Karna, with her sparkling hazel eyes hidden as she is peering at their surroundings.

The party is faced in front of a junction from the stairs; the left way goes straight for a bit into a dead end. Although, before the dead end is a small opening and the right side leads away and turns to the right, but cannot be seen any further. Rheill passes the torch to Isai; Isai takes the torch with his right hand as it burns brightly, lighting up the darkness around them.
“So, which way do we go, left or right?” spoke Sana.
“We should try the way we can see more of first, do you not agree?” answered Rheill.
Karna, Sana and Isai all answer “Yes,” as they start to walk down the short corridor; they notice there is a large, wooden club, which is made from hardwood. It was just lying on the ground. Rheill decides to pick it up and wield it in both of his hands as it is enormously heavy.
Next, they look round the right-hand turning near the dead end; they then see another square portcullis door with a switch on the right and behind it they see a white figure in the distance.
“WHAT THE HELL IS THAT IN THE DISTANCE!?” yelled Sana loudly.

Karna puts her hand over Sana’s mouth and whispers in her ear, “I told you once before not to yell you might attract something!”

She then releases her hand from Sana’s mouth. The white figure moves closer towards the door; as it comes closer they can see what it really looks like. It is the size of a man, but wrapped in light, white bandages from head to toe, “I think it is a Mummy, although I have only read about this in ancient scrolls of texts and did not think they were real!” said Karna.
Sana is a bit too close to the door as the Mummy reaches through one of the square holes and grabs hold of her blonde locks.
“HELP ME, HELP ME!” Sana screams in pure panic and fright. Rheill quickly takes, action and he is the only one armed with a weapon; he thrusts the wooden club through the door and smashes the Mummy in the face. Shockingly, it has little effect and the Mummy only moves back an inch, but it does free Sana from the creature’s grip; she moves far away from the door.
“By the gods, it, did not even harm the creature!” shouted Rheill.
Karna motions for Rheill to move out of the way; as she opens the door, it rattles open like the other doors. She then makes the Mummy focus on her as she rushes into the small corridor inside of the door and dodges the attempted grab on her.
“Karna, please be careful!” shouts Rheill.
The Mummy moves very slowly; Karna has no problems using her athleticism to move the Mummy further into the short corridor. She then shouts, “Isai, burn the Mummy with the burning torch as it seems to be immune to the club damage!”
Isai acts boldly and swiftly as he puts the torch on the Mummy’s back; it rapidly catches on fire and the bandages start to burn quickly. Karna decided quickly to move far away from the Mummy to the end of the corridor as the Mummy vanishes into a massive ball of yellow and orange scorching, white-hot flame. The fire vanishes as quickly as it started as there was no oxygen left for it to burn once the mummy had been engulfed by the searing flames.
“So, this, Chaos, has summoned magical creatures to guard his dungeon and treasures; we need to find some better weapons and fast!” stressed Karna.

They now look around to see what the undead creature was guarding and they find a small, white scroll. Also, there is a small silver coloured dagger; the blade of the dagger is around a foot long and it appears quite sharp. The handle is coloured brown and is made from wood; both objects are laying on the floor near the far wall. Karna decides to take the dagger, as she does not have a weapon, at the, moment. Sana reads the scroll out to the others, “Small details may hide great rewards!”
Isai discovers a different pattern on the far wall; it is a long rectangle and looks nothing like the rest of the grey, carved walls.
“Look! There is a switch here; it could be a trap or possibly a reward, but there is no way of knowing until we push it,” explained Isai.
Rheill pushes in the button using his instinct, knowing it cannot be a trap since it was guarded, and suddenly the wall opens, up into an alcove. Laying inside of the alcove is a long three-footed sword in the shape of a falchion. Karna hands Isai the dagger and decides to take the falchion since she is a warrior and would be better suited for her to wield it. She finds that the falchion blade is exquisitely sharp and the weapon is light and can be used easily in either hand so she decides to carry it in her right hand.
“Rheill you were wise to choose this route first; now we should have an easier time,” smiled Karna as she spoke that sentence.
Rheill replies with a simple, “Thank you!”
“Stop wasting precious time, you two, this is not the place for flirting; let us head back to the stairs,” said Isai.

Several minutes have passed as they headed back to the stairs and decided to take the alternate passageway; they move, around the corner, only to find another wooden door with a switch that resembled the door on the floor above that stored the food. Next, Rheill quickly opens the door up by pressing the small square switch on the right-hand side of the wooden door. After following the twisting dungeon that took the form of an S-shaped bend, they come upon another metal grated door. This one looks exactly, the same, as the door where they found the falchion with one small difference: there is no way to open the door at all. Rheill stupidly tries to bash the steel door down with his wooden club but it has no effect on the steel grated locked door.
“That is not very smart, Rheill; you need use your brain… not always brute force to solve certain situations,” said Sana
“Sana is right,” replied Isai.
Karna then examines the area around the door for a better solution and discovers a keyhole on the wall next to the metal-grated door. The lock is a simple brown plate screwed on to the wall and the keyhole is shaped to fit only one type of key.
“Look! It is a locked door; we should, find the key. It appears that this is the only way to open this door,” suggested Karna.
Rheill glances at Karna and begins to speak, “Remember that scroll we found earlier, ‘Small details holds great rewards.’ Possibly it is a clue for the rest of the dungeon; could it be what we are missing a simple, small detail right here?”
Karna begins to think and searches the walls closely but does not find a single thing.
“Hmm, there is nothing here at all, this does not make any sense!” said Karna in an angry tone of voice.
She starts to lose patience and swings her sword at the door, but it does not budge at all and knocks her off her feet from the impact of her blow. If the door had a face on it, it would be mocking her right now.
“Wow, Karna! Are you alright? Please calm down! This is not solving anything and our light source is fading; we need to find the key quickly,” said Rheill, as he takes Karna by her hand and helps her back up.
“Thank you,” replied Karna kindly, to Rheill.
Isai then shines the torch over one of the dungeon walls near the locked door to spot something more hidden. As the torch shines brightly over the left wall, he finds a small crevice and in the middle of it is a golden-coloured key in the shape of a topaz.
“Found it!” yelled Isai to the rest of the group as he pulls the key out of the small crevice inside of the wall. “Karna, would you like to open the door to relieve some of your anger?” said Isai, as he kindly and gently hands the topaz key to her.
“Thank you, Isai, that is sweet of you to care, but I am no longer angry and I am sorry for losing my temper earlier,” answered Karna in a gentle tone of voice.
Next, she slowly places the key in the lock and turns it. The key gets stuck inside the lock and it cannot be removed after little while the sound of the door begins to rattle as it opens from the bottom upwards just like all the doors so far.

Slowly but surely, the small band of four makes their way through the now-opened door, they then come to a water fountain at the end of a junction. The fountain is situated slightly to their left.
“Be careful! Therefore, we did not encounter anything in the Halls of Champions as they were most likely all contained by this door. Also, we did encounter a Mummy; there could be much worse stuff lurking around any corner or place,” said Sana.
Rheill motions for them to move forward after he checked the junction ahead, which he saw by looking down the passage to the right of the water fountain. The way to the left turned quickly; also to the left, right next to the water fountain, around this corner stood two huge iron-plated doors that resembled the one that they had just opened. You could see the second one as both doors had the same squared holes in them. They move closer to the fountain that is the shape of a lion’s head and face that is carved into the wall, with the water flowing out of the lion’s mouth. However, as strange as it seems, the water never overflows and stays in a little pool below Lion’s mouth.
Sana tells everyone, “Drink fully from the water-bottle, so I can fill it back up and it looks like we found ourselves a nice water source.”
Several minutes have passed as they all had a nice drink. Sana was the last one to drink. She then used the water fountain to refill the water bottle back up and puts it back inside of her backpack.

“Looks like we need to head the other way; nothing but two locked doors are this way,” Rheill said quietly.
They decide to take Rheill’s advice as they move down the other narrow passageway; it takes a sharp, ninety degrees turn to the left. Isai spots another golden topaz key and he slowly bends down to retrieve it. The dungeon also turns again to the right so they are currently standing in an S-bend.
“I just found a key on the floor here; it was in the corner of this S-bend we are currently standing in. Can you wait here a second?” spoke Isai.
“No, do not go alone! We will all come back with you as I assume you want to try the key on the lock of the first of the two locked doors?” replied Sana.
“Very well and you are probably right,” said Isai.
“Then, it is settled,” answered Karna, taking again the role of a leader even though they are four equals; the other three did not seem to mind as they have a great amount of respect already for Karna.
They arrived back at the two locked doors within seconds; they were not even a few feet away when they found a key.
“Is Chaos mocking us… by putting this topaz key so freaking close and not even hiding it?” said Karna.
“Well, we should thank our lucky stars perhaps, or the gods, for such good fortune,” replied Isai.
He then places the key in the lock and it is a perfect fit. The door opens, up slowly as the rattling sound echoes and booms through the surrounding area, but to their chagrin, they find that the second door is locked as well.
“Shall we head back to that S-bend?” asked Rheill.
“Sure,” replied Sana, as they decide to head back. They round the second turn in the S-bend; they find that the dungeon is changing in its appearance. The walls are a tiny bit different here as the ceiling is lower and the walls are slightly closer together, but it is still the same grey-scaled colour. They then come to yet another junction; Karna looks worried about something.
“What is wrong, Karna?” spoke Isai.
Karna answered Isai, “We should perhaps draw a map or leave some signs; this is starting to become a maze with a ceiling that prevents us from seeing over walls. This will help us greatly as we will have some kind of idea where we have been already!”
“You bring up a marvelous point, Karna; someone else could do this as I am managing our supplies and practicing my magic Runes. Soon I will be able to provide us with a light source without this torch!” said Sana.
“Mark this wall with an ‘X’ so we know which route comes back to these two locked doors as we most likely have to come back here to open the second door. We do not have any parchment, so a map is out of the question… a compass would help us, too, but sadly we do not have that either!” replied Rheill.
“May I borrow your falchion for a second, Karna?” said Rheill.
“By, all means, take it,” replied Karna, as she then passes the falchion in a gentle and kind manner into Rheill’s right hand from her right hand. Rheill then takes the sword and marks an X onto the wall and passes it back into Karna’s right hand.
“Thank you, Rheill,” said Karna, as she received back her falchion.
“You are most welcome dear, but should we head right or left now?” replied Rheill. Karna nods her head in agreement and says, “I know sometimes I seem like I am leading, but we are all equals here, so please state which way you would like to explore first; shall we take a vote?” said Karna.
“That sounds fair, but I think we should go right also as we cannot really see what is right and left as it looks like a long passageway, so it might be faster to explore the right way first,” replied Sana.
“I agree with Sana; how about you, Rheill?” asked Isai.
“I agree with you all as well,” replied Rheill.

With their voting now settled, the small band of heroes and heroines decide to take the route that heads right from the junction only to come to yet another parting of ways. The only difference this time is the passage branches out to the right and the way forward leads to a closed wooden door, but this time it has a semi-circle window at the top of it. The window is faced horizontal with metal bars coming down vertically.
“No switch on this door either; I see the same keyhole lock on the left side of door on the wall. Chaos is making us work now to progress,” said Karna.
“Well, we do not even have a key for the other door, let alone this one; let us continue through the side passage?” replied Rheill to Karna.
They turn into the passageway with Karna and Rheill taking point as Isai and Sana follow closely behind. This time, they see two rectangular designs on the dungeon floor; also to the right of one is a small rock. The rock is the same colour as the dungeon walls. It is shaped round and appears to be heavy; it looks pretty, large as it lies on the floor. There is a closed steel-grated door ahead of them as well and beyond the door, the dungeon turns again to the left in another ninety-degree turn. Rheill moves around the room, avoiding the designs on the floor as he senses it might be a trap; he grabs the rock from the floor. He returns to the other three as they wait at the entrance for him.
“Everyone, go around the corner; I am going to try and place the rock on the design to see what happens,” said Rheill.
They do exactly that, but nothing happens when the rock is placed on the first design on the floor.
“Nothing happened… these must be pressure plates that require heavier weight than this small rock. I am guessing it will require all four of us to activate, since this dungeon was designed for parties of four,” spoke Rheill.
“Let us all step on the first pressure pad then and see what happens, as we cannot waste time; this torch is almost burnt out. We will be in deep trouble if that happens,” said Isai as he looks worryingly at the half-burnt torch.
They step on the first pad and, as they do, the door automatically rattles and opens, up; although when they step onto the second pressure pad, it closes the door before they can get close to it. They decide to walk back on top of the first pressure pad and go around the second one to the right and in front of it through the steel-plated door. The small entourage follows a zig-zagged corridor, only to come to yet another locked door, which looks like the one they saw before the room with the two pressure plates situated in it.

“Great! Another locked door! We all voted the wrong way; we should head back to that junction where Rheill marked it with the falchion, and it is a good thing that he did!” exclaimed Sana.
All four of them run quickly back to the junction because of their dwindling torch, which puts them on a strict timer. Sana still needs more time to practise her Ful Rune for her light spell, since it is new spell to her.
They walk down the long corridor with caution and, at the turning; they find themselves faced with another closed metal-squared portcullis. Suddenly, Isai’s torch lights up the left side of the wall before the corner to where the door is situated; there is a new type of wooden lever. The lever is made from a brown-coloured type of hardwood and it looks as if it can be flipped in either direction on a rotational gear.
“I am going to flip this lever down because it looks like the door will just open, but be on your guard… just in case,” declared Karna.
Karna slowly lifts and moves her right hand to the lever and pulls it down; surprisingly, as easy as that, the door starts to open and they gain access to around the corner. The four of them move around the corner, through the door, and come to, a winding shaped corridor to a dead end. A golden key lies at the end right next to walls along with another object, but blocking them is a huge pit that drops at least a few hundred feet and if anyone was to fall they would surely have been broken in half. Karna is about to step over the edge as she tries to grab the key from the ground; Rheill quickly grabs hold of her waist to stop her from falling to her death.
“What the hell are you doing, Rheill, groping and feeling me up like that!?” shouted Karna not realizing she was about to step down into a very large hole.
“Rheill just saved your life, Karna; look ahead on the floor!” Sana said softly.
“Oh, I am sorry, Rheill!” replied Karna, as she gives him friendly hug for saving her life.
Rheill returns her hug in a friendly way as well.
“Look around. There might be a way to close this and please do not even think about trying to jump over this pit. We both know how reckless you two can be sometimes,” Isai said warningly to Rheill and Karna.
“I learned my lesson earlier when I attempt to cut down a metal door with my sword, which makes me use my brains more,” answered Karna.
They start to look around to see if there is anything and Sana spots the same type of lever on the wall.
“Move back just in case this lever makes the pit grow in size! It could be a trap,” said Karna, being the protector of the group, even though she almost took a tumble down that large pit. Rheill pulls the lever down and the big hole magically closes instantly, quicker than the speed of light.
“Let us grab the key now and leave this place fast in case the large hole re-opens and swallows us,” expressed Rheill.
“Let me get it; I am carrying the least amount of stuff and will be faster on my feet. I do not want to hear any of this ‘you are a girl’ either of you boys,” replied Sana.
Sana rushes over to where the huge pit was; the other object is now more visible; it is a pair of black leather boots. Sana grabs both the key and the pair of leather boots at the same time carrying them both in each hand. She rushes back; suddenly, all by itself, the lever starts moving back up on the rotational gear.
“SANA, RUN! The lever is moving and I cannot move it back down. The pit is opening slowly!” yelled Isai.
Sana runs even faster and jumps to be sure she clears where the pit was initially; she accidentally knocks Isai down as she lands on top of him to clear the pit. They have a quick eye-to-eye contact as Karna and Rheill help them both up. Sana smiles as she liked how Isai held her to break her fall. After Sana was back up to her vertical base, she hands over the boots to Karna for some better protection. Karna slips a boot on each of her feet and they go all the way up to her calves, giving her much better protection in that area.

Next, they decide to head out of this dangerous area of the dungeon and they even close the door with the lever for safety. Several minutes pass by and they walk back to the junction that they had marked on the dungeon wall with an X.
Karna queries, “Which door do we try to open… the one where the water fountain is or the two doors with the semi-circle windows?”
“Let us try those two there. They are closer and we can always go back,” responded Rheill.
They walk back to the first door they saw before the two pressure pads; Sana tries to insert the gold key but it does not fit inside the lock.
“It does not fit so we need to hurry to the other door because the torch is almost burnt out,” verbalized Sana.
They rush back to the pressure pads, running around the dungeon, knowing that the time is of the essence. They all move around the pads, as the metal-grated door is still wide open. Sana tries the key again, but it still does not fit. Next, they decide to rush all the way back to the lion-headed water fountain; after a while they arrive back there. They each quickly cool off by splashing water from the fountain onto their faces because the running made them all hot. Sana then tries to put the gold key in the lock after the first opened portcullis; this time it fits and opens, up, but it leads to a dead end. Visible ahead are a few objects lying on the floor beyond the door that they just opened, up. All of them decide to move in closer to get a better view of what the objects exactly are.

The first object is an arrow; it is coloured light brown and has dart-like petals, on one end and the over end is sharply pointed. “Oh, my god a freaking torch, we desperately needed this!” yelled Isai with joy.
The final object is another yellow type of key, although it has a small green emerald etched into the top of it, which makes the key glow green. The base is a little bit different from the topaz and gold keys. Sana decides to take the arrow for a weapon since she does not have any weapons yet. Isai takes the unlit torch, but decides to put it in his backpack for later; Karna takes hold of the key for safe keeping and puts it into her pouch part of the backpack.
“Shall we take a break?” asked Isai.
“Yes, we should as this torch is about burned out and we know everything is contained within those two locked doors; we have yet to open. We should eat and sleep,” replied Karna with a smile from her gorgeous lips.
“I agree with Karna and Isai. I am sure Sana does as well,” responded Rheill.
“Yes, tired adventurers are soon as good as dead and we cannot starve ourselves either. We ran around like lunatics trying to get this door open; it has certainly drained my energy.”
He takes a slight pause between his sentences, “So let us eat and we have a fountain for water; we should make the most of this moment,” said Isai.
Sana hands out the provisions, making sure each of them has an equal amount to eat. She conversely is not worried about the water; at this point, in time due to the unlimited water coming from the lion-headed fountain close by. They are each given some bread, corn and apple, in the form of an apple-fruity meal. It is not much, but it is all they have right now and they are tremendously thankful.
“We must find more food; let us hope we can find maybe some evil creatures as a food source,” spoke Sana.
“You are right, Sana, but we will worry about this after our rest; we can just talk for a bit,” replied Isai, as they continue to eat their food.
“Karna, that must have been really scary for you at that pit, especially with your fear of heights and what happened back at the bridge. This happened only two days ago; I had no choice but to grab you like that or you would have fallen down the hole in the floor, sweetie, and hurt yourself badly or even killed yourself!” said Rheill to Karna.
“Awww… I know, honey, you only tried to save me. Sorry I yelled at you earlier, thank you so much for saving me. Also, that was nothing to the bridge incident, that was the scariest experience of my entire 30 years of my life,” replied Karna.
She then plants a small peck on Rheill’s left cheek and smiles as she continues to eat her fruity meal.
“That was so sweet of Karna,” whispered Sana into Isai’s ear.
Isai replies, “Yes, I think they will make a lovely couple after this quest is over,” He then places his right arm around Sana’s shoulders gently and speaks again, “Hope you do not mind me doing this, Sana.”
She simply just smiles at him, showing him she likes it and rests her head on his shoulder. They then lie down close to each other; Karna lies close to Rheill as they get some rest.

At one point in the night, Karna has put her head on Rheill’s chest as a pillow. As Rheill awakens up and sees her head on his chest, he slowly strokes her long, silky black hair gently out of her eyes without waking her.
She then stirs slowly and rubs her beautiful hazel eyes gently and mumbles, “Oh, sorry, Rheill, your chest was far more comfortable than the solid, rocky floor,” she then laughs softly to herself.
A profound darkness once again covers the labyrinth as the torch had burned out during their sleep; luckily for them, they had just found a new one to use. Next, Sana and Isai wake up, but see Rheill and Karna are nowhere in sight.
“Where are the two love-birds?” said Sana, Rheill overheard Sana as the sound of her voice echoed down the small corridor.
“We are just down by the fountain. Be careful because it is pitch black with the torch being burnt out. We are just washing our faces and we had to feel the walls to get here,” shouted Rheill down the hallway.
Sana and Isai do exactly, the same; all of them decided to take a drink from the fountain one at a time, without having to waste the water that they have inside the only water bottle in their possession.
“We should head back to the other two doors and try the emerald key on one of the locks,” suggested Karna.
Sana, Isai and Rheill take Karna’s suggestion under good advisement, but before they do that, Sana lights Isai’s torch that he takes out of his backpack with her light spell. So, they decide to make their way back to the two locked doors; but they first need to remember how to get back to the junction. Fortunately, Rheill remembers the way as he marked the wall with the X, after all. They come to the first door with the semi-circular window, but the key does not fit.
“Looks like it is the other door that is past the two automatic doors,” said Rheill.

He motions for them to turn right and avoid the pads so that the door does not close on them; then they approach the door after the zig-zagged pathway. He places the key in the lock and it slowly opens, rattling and echoing again throughout the maze that they are in. As the door opened, up, they view a small room that appears to extend further into two larger rooms, one to the left and other to the right. The ceiling is not spiked in the room, unlike the corridor outside, but back to the normal grey-scaled colour.

Karna and Rheill move with extreme caution and swiftness as they check both rooms to see if any nasties are awaiting the band of four. Karna decides to check the room to the right; she finds absolutely nothing in the room, but emptiness. She then motions for Rheill to check the room to the left. Rheill finds no monsters or evil beings in this room either. Although, he did find some objects of interest on the floor, but could not see any keys for the other door.
Rheill speaks loudly from the room he is in, “There are two objects in the other room; should we check them out to see what they are?”
The rest of them hurry over to Rheill and they see there is another falchion, another pair of black leather boots and a torch hanging inside a sconce on the far wall. It is much like the one they found before they descended into the darkness on this level. Isai removes the torch from the sconce and then puts it inside of his backpack as a spare torch; he surely knows this one will not last forever.
Rheill puts on this pair of leather boots for the extra protection; they fit exactly, the same as the boots Karna had found earlier.
Karna kindly passes Rheill the falchion and requests he takes it and uses it instead of the wooden club he has. He kindly accepts the sword as he takes it from Karna’s soft and gentle hands, as he also passes the club to Isai.
“I cannot use this it is too heavy and I need to wield this torch or we will not have any light. This torch is a good weapon it totally destroyed that Mummy,” uttered Isai to Rheill.
Isai gives it back; next, Rheill chucks the club on the floor which creates a massive noise as it comes crashing down on the floor. Meanwhile, Sana shakes her head and sighs at Rheill for making that racket.
Sana says with exasperation, “Did you really have to throw it down; could you have not just placed it down on the floor gently?”
Sana pauses and then speaks again, “There must be keys in, both of, these rooms here, as there is nowhere else to go; can we please start looking in the empty room first?”
Isai looks at Sana and her eyes give him her approval and so they do this; as they are walking to the other room she also says, “The keys we have found were golden and easy to spot; what if these keys are the same colour as the ground?”
“Sana makes an excellent point,” answered Karna, a few seconds later as she is walking side by side with Rheill at the front of the group doing their protection roles.
Isai holds his torch to the ground, hoping to find a key and eventually he does find something that looks different to the normal floor patterns. He says loudly, “Over here is an object that resembles a key and is what Sana stated exactly: an iron coloured key, which is exactly, the same colour as the ground!”
Next, Isai picks up the key and puts it inside of his backpack, so it does not get lost.
“Isai, bring your torch in the other room just in case there is something hidden on the ground as well,” said Sana.
Isai and Sana continue to explore the other room as the brightness of burning torch moves through the darkness near the ground, creating a swirling light and another grey object becomes visible.
“There Isai, here is another iron key, though it is shaped very differently compared to the one we found in the other room; it looks more solid than Iron,” said Sana.
“Well spotted, Sana, let us head back to the others. We can now open that other locked door and progress deeper,” replied Isai with a smile.

Both Isai and Sana return with the solid type key, Sana hands Isai the second key and then he puts it inside his pouch; Karna and Rheill take the lead again. Now both Karna and Rheill, are now armed with steel falchions. The party seems a bit more at ease, knowing they have better weapons to defend themselves with as they approach the door several minutes later. Isai places the Iron key in lock; apparently, he guessed correctly as the door begins to slowly rattle open upwards. They peer into distance to see a large shadowy figure as the torch did not shine far enough to see it fully.

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Chapter 2 – view

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